Detroit: Become Human Review

Detroit: Become Human was nothing like anything that had been released on the market to date. Gamers weren’t sure what to expect when it hit the shelves. It was beautiful, boasted numerous gaming paths based on the choices you made throughout the game, and had robots. That was enough to encourage buyers, to the tune of two million copies sold by the month of December.

It has to be said upfront: the animation in Detroit: Become Human is beautiful. The camera angles follow more like a movie than the third person perspective we’ve come to expect from video games, giving us up close shots of how much detail went into the design. Little things like facial tics feel fluid and natural.

The game mechanics are simple. Since the game is largely a visual novel, the majority of your interactions are simply dialogue choices. This is interrupted at key scenes where you have to push button sequences to correctly dodge, run or attack depending on the situation. If you fail at the key strokes there are consequences that alter the rest of the story.

And when it comes to story narrative, Detroit: Become Human doesn’t disappoint. Over the course of the story you take on the role of three different androids in a futuristic Detroit that now has artificial intelligence. The androids are used primarily in service roles. You see house keepers, shop keepers, personal assistants and gardeners to name a few. There are the rarer roles as well, such as the one played by Conner.