Cars 3: Driven To Win Review

Movie tie-ins never inspire a great deal of confidence in gamers who have, too often, been burned by mediocre games. So, most expectations for Cars 3: Driven to Win are probably set very low. After all, this title has been released specifically to cash in on the release of Pixar’s Cars 3 and as such, will most likely not be a game changer when it comes to the racing genre. The real question is whether Avalanche Software has done enough to justify purchasing this game despite these issues.

Gameplay

At its heart, Cars 3: Driven to Win is a kart racer that plays in a similar style to Mario Kart. If you have ever played one of these games, you’ll be able to pick up this title and jump straight into the action. Most of the controls have been simplified so that even young children shouldn’t have any problems. Actions like accelerating, boosting, and firing weapons are all mapped to one button and are easy to understand. That isn’t to say that there isn’t any challenge to Driven to Win, though. A wide array of difficulty options means you can tune the game to the ability of the player to make sure things don’t become too simple or difficult. Consequently, Driven to Win is accessible to people of all abilities and no one should be left out.

A system of skill checks manages how content is unlocked and how the player progresses. There are more than 120 skill checks spread across the different modes. They can range from completing a race to performing certain actions a set number of times. Once you’ve unlocked enough, you unlock a master event so you can face off against a special opponent. Skill checks can pretty much be unlocked as you see fit. As a result, you don’t get frustrated by being stuck on one particular challenge for too long. You can just go for a different check whenever you want.