Star Wars: Battlefront 2 (2005) Review

Star Wars: Battlefront 2 came out way back in 2005. Not only have we had many Star Wars games since then, but we’ve even had new iterations of this series from EA.

It can be hard to figure out if it’s worth grabbing this game when there are so many alternatives out there. So, is this a more elegant game from a more civilized age, or something only a scruffy nerfherder would still play?

Let’s find out!

Campaign Mode

Many fans of Battlefront 2 remember the campaign mode quite fondly. That is a large part of why fans responded negatively to EA’s first Battlefront game having no campaign mode at all (something that was fixed for the sequel).

If I’m being honest, though, the campaign was pretty basic. It is basically a glorified tutorial for the rest of the game, giving players a chance to try out the various units, vehicles, and gameplay modes before they dive into multiplayer.

The campaign does stand out in some positive ways, though. The narration by Temuera Morrison (who played both Jango Fett and the clones who were based on that character) makes everything feel very grounded and authentic. And it’s fun to walk in the clones’ shoes as their mission slowly shifts from supporting the Jedi to wiping them out.

Multiple Factions

The campaign mode of Battlefront 2 is situated firmly in the prequel era. However, the other modes of gameplay allow you to play both the prequel era and the Original Trilogy era.

This is a great way to keep Star Wars fans happy. And due to the nature of the maps, it’s a great way to play some “what if” style missions.

For example, a small handful of maps allow only one era to play (such as Hoth, which only allows Original Trilogy skirmishes). But the vast majority allow any faction to play. Want to see what happens when droids have taken over Jabba’s Palace or the Empire makes a stand on Naboo? This game helps make that happen!