Warcraft 3: Reign of Chaos Review

Warcraft 3: Reign of Chaos came out way back in 2002. Nonetheless, it still holds a place on top of the RTS mountain, serving as an inspiration to players and developers alike for the very best that this genre can become.

So, what makes Warcraft 3 so special? And does it have any appeal, beyond nostalgia, for players who have never experienced it?

Middle Child Syndrome

First, it’s worth noting that Warcraft 3: Reign of Chaos suffers from “middle child syndrome.” Why? Simply put, it is sandwiched between two franchise entries that are arguably more legendary.

While the original Warcraft (Orcs and Humans) was a modest hit, Warcraft 2: Tides of Darkness sold millions of copies worldwide. It fueled not only a hunger for multiplayer gaming, but also user-created customized maps.

And World of Warcraft, the successor to Warcraft 3, is a success that speaks for itself. It remains the most successful MMORPG in the world, and it’s what most casual gamers think of when they hear someone say “Warcraft.”

Despite being the “middle child,” though, Warcraft 3 deserves full credit for its own innovations and refinements. In fact, you wouldn’t have World of Warcraft as you know it without Warcraft 3!