6 Things EA Got Right With Star Wars Jedi: Fallen Order

After Disney purchased LucasFilm back in 2013, they licensed the Star Wars franchise to EA. This gave the publisher exclusive rights to create video games based on the hugely popular science fiction series. Yet, halfway through that highly coveted licensing deal, EA has achieved very little with it.

EA’s stewardship of the Star Wars property in the video game world has been nothing short of disastrous. Star Wars Battlefront underwhelmed, while its follow-up Battlefront 2 was mired in controversy over microtransactions and loot boxes. Furthermore, EA has canceled several titles from the likes of former Uncharted director Amy Hennig.

Obviously, Star Wars Jedi: Fallen Order had a lot to do to regain the faith of fans. It finally looks like EA, with the help of Repsawn Entertainment, has been able to release a successful Star Wars game. So what exactly did they do right with Star Wars Jedi: Fallen Order? Here’s a rundown of the six biggest things they got right.

It Tells a Compelling Story

Star Wars often shifts between a joyous colorful world to a bleak and dark existence. Jedi: Fallen Order is certainly more about the trauma suffered by the galaxy at the hands of the Empire. It allows for a mature story that is written superbly because of this. While it does explore many of the same themes as previous Star Wars media, it also tries to go further. Ultimately, it has an interesting and powerful plot that players will want to finish.

Star Wars Jedi: Fallen Order also has a cast of compelling characters. Whether it is your droid companion or Jedi Master Cere Junda, almost every major role is brimming with personality and depth. Impressively, the game manages to introduce individuals who are likely to become established in future Star Wars canon.

Proper Lightsaber Duels

If there is one thing that every Star Wars fan wants, it is to take part in lightsaber duels. Yet, very few games have ever managed to have lightsaber combat that feels right. For example, the lightsaber duels in both Battlefront I and Battlefront II were clunky. Star Wars Jedi: Fallen Order is different as it more or less nails this element of gameplay. Even more impressive is that it does so in a way unlike any other previous Star Wars game.

Utilizing a system that might feel familiar to those who enjoy the Arkham series, combat is very intuitive. Rather than making controlling a lightsaber complex, there are only two buttons to focus on. This allows you to perform elegant moves as you counter and parry attacks. After all, lightsabers have always seemed like a weapon of finesse rather than brute force, so this approach fits.