5 Things Cyberpunk 2077 Did Well & 5 Things It Failed At Horribly

Cyberpunk 2077 has finally released after all of these years… and been removed from the PlayStation Store just as quickly. The controversy surrounding the development of the game and the release that happened as a result is known far and wide. The game is filled with bugs, both funny and frustrating. Furthermore, some reports of mismanagement within the game studio of CD Projekt RED are quite concerning. Investors are even suing CD Projekt over the disastrous release and resulting $1 billion loss.

However, what about the game, itself? What are some areas where it failed and prospered? There are a surprisingly even amount of positives and negatives in this divisive game. Here are five things Cyberpunk 2077 did well and five things it failed at horribly.

Bad — Inventory system

It has been proven time after time that the in-game menus of a title are almost as important as gameplay and story. That is particularly true for an RPG such as Cyberpunk 2077.

It is safe to say that this game failed spectacularly in delivering an inventory system that is both easy to navigate and smooth to use. It’s fairly messy, confusing, and really uncomfortable to use.

The Witcher III: Wild Hunt, made by the same developer, also had these issues when it released. So there may be hope for the inventory system in the future!

Good — Weapons

There are a good amount of weapon types to be found in Cyberpunk 2077. They can be filed down to either melee or ranged. However, there are various types of weapons within those two categories. For instance, ranged has pistols, shotguns, sniper rifles, and even special weapons called “Smart Weapons.” Naturally, melee weapons include your standard baseball bats, swords, and batons. There are special cybernetic fists as an option, too.

With so many options that work to deliver plenty of experimentation, Cyberpunk 2077 certainly has plenty of toys to play with.